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SwiftUI · IOS API REFERENCE

UIApplicationDelegateAdaptor

struct · iOS 14.0+ · SDK 27.1

@MainActor @preconcurrency @propertyWrapper struct UIApplicationDelegateAdaptor<DelegateType> where DelegateType : NSObject, DelegateType : UIApplicationDelegate

A property wrapper type that you use to create a UIKit app delegate. To handle app delegate callbacks in an app that uses the SwiftUI life cycle, define a type that conforms to the <doc://com.apple.documentation/documentation/UIKit/UIApplicationDelegate> protocol, and implement the delegate methods that you need. For example, you can implement the <doc://com.apple.documentation/documentation/UIKit/UIApplicationDelegate/application(_:didRegisterForRemoteNotificationsWithDeviceToken:)> method to handle remote notification registration: class MyAppDelegate: NSObject, UIApplicationDelegate, ObservableObject { func application( _ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data ) { // Record the device token. } } Then use the `UIApplicationDelegateAdaptor` property wrapper inside your ``App`` declaration to tell SwiftUI about the delegate type: @main struct MyApp: App { @UIApplicationDelegateAdaptor private var appDelegate: MyAppDelegate var body: some Scene { ... } } SwiftUI instantiates the delegate and calls the delegate's methods in response to life cycle events. Define the delegate adaptor only in your ``App`` declaration, and only once for a given app. If you declare it more than once, SwiftUI generates a runtime error. If your app delegate conforms to the <doc://com.apple.documentation/documentation/Combine/ObservableObject> protocol, as in the example above, then SwiftUI puts the delegate it creates into the ``Environment``. You can access the delegate from any scene or view in your app using the ``EnvironmentObject`` property wrapper: @EnvironmentObject private var appDelegate: MyAppDelegate This enables you to use the dollar sign (`$`) prefix to get a binding to published properties that you declare in the delegate. For more information, see ``projectedValue``. > Important: Manage an app's life cycle events without using an app delegate whenever possible. For example, prefer to handle changes in ``ScenePhase`` instead of relying on delegate callbacks, like <doc://com.apple.documentation/documentation/UIKit/UIApplicationDelegate/application(_:didFinishLaunchingWithOptions:)>. ### Scene delegates Some iOS apps define a <doc://com.apple.documentation/documentation/UIKit/UIWindowSceneDelegate> to handle scene-based events, like app shortcuts: class MySceneDelegate: NSObject, UIWindowSceneDelegate, ObservableObject { func windowScene( _ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem ) async -> Bool { // Do something with the shortcut... return true } } You can provide this kind of delegate to a SwiftUI app by returning the scene delegate's type from the <doc://com.apple.documentation/documentation/UIKit/UIApplicationDelegate/application(_:configurationForConnecting:options:)> method inside your app delegate: extension MyAppDelegate { func application( _ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions ) -> UISceneConfiguration { let configuration = UISceneConfiguration( name: nil, sessionRole: connectingSceneSession.role) if connectingSceneSession.role == .windowApplication { configuration.delegateClass = MySceneDelegate.self } return configuration } } When you configure the <doc://com.apple.documentation/documentation/UIKit/UISceneConfiguration> instance, you only need to indicate the delegate class, and not a scene class or storyboard. SwiftUI creates and manages the delegate instance, and sends it any relevant delegate callbacks. As with the app delegate, if you make your scene delegate an observable object, SwiftUI automatically puts it in the ``Environment``, from where you can access it with the ``EnvironmentObject`` property wrapper, and create bindings to its published properties.

Members (0)

This type has no directly callable members in this snapshot. See the framework’s skipped declarations for unsupported APIs.

Skipped declarations

5 declarations were excluded from these bindings. Each reason comes from the generator or the iOS SDK compiler.

UIApplicationDelegateAdaptor.wrappedValue

The iOS SDK compiler rejected this binding: type 'NSObject' does not conform to protocol 'UIApplicationDelegate'

UIApplicationDelegateAdaptor.init(_:)

The iOS SDK compiler rejected this binding: type 'NSObject' does not conform to protocol 'UIApplicationDelegate'

UIApplicationDelegateAdaptor.init(_:)

The iOS SDK compiler rejected this binding: type 'NSObject' does not conform to protocol 'UIApplicationDelegate'

UIApplicationDelegateAdaptor.projectedValue

The iOS SDK compiler rejected this binding: type 'NSObject' does not conform to protocol 'UIApplicationDelegate'

UIApplicationDelegateAdaptor.init(_:)

The iOS SDK compiler rejected this binding: type 'NSObject' does not conform to protocol 'UIApplicationDelegate'

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