One Logo Pool Ball
SwiftUI · IOS API REFERENCE

RefreshAction

struct · iOS 15.0+ · SDK 27.1

struct RefreshAction

An action that initiates a refresh operation. When the ``EnvironmentValues/refresh`` environment value contains an instance of this structure, certain built-in views in the corresponding ``Environment`` begin offering a refresh capability. They apply the instance's handler to any refresh operation that the user initiates. By default, the environment value is `nil`, but you can use the ``View/refreshable(action:)`` modifier to create and store a new refresh action that uses the handler that you specify: List(mailbox.conversations) { conversation in ConversationCell(conversation) } .refreshable { await mailbox.fetch() } On iOS and iPadOS, the ``List`` in the example above offers a pull to refresh gesture because it detects the refresh action. When the user drags the list down and releases, the list calls the action's handler. Because SwiftUI declares the handler as asynchronous, it can safely make long-running asynchronous calls, like fetching network data. ### Refreshing custom views You can also offer refresh capability in your custom views. Read the ``EnvironmentValues/refresh`` environment value to get the `RefreshAction` instance for a given ``Environment``. If you find a non-`nil` value, change your view's appearance or behavior to offer the refresh to the user, and call the instance to conduct the refresh. You can call the refresh instance directly because it defines a ``RefreshAction/callAsFunction()`` method that Swift calls when you call the instance: struct RefreshableView: View { @Environment(\.refresh) private var refresh var body: some View { Button("Refresh") { Task { await refresh?() } } .disabled(refresh == nil) } } Be sure to call the handler asynchronously by preceding it with `await`. Because the call is asynchronous, you can use its lifetime to indicate progress to the user. For example, you might reveal an indeterminate ``ProgressView`` before calling the handler, and hide it when the handler completes. If your code isn't already in an asynchronous context, create a <doc://com.apple.documentation/documentation/Swift/Task> for the method to run in. If you do this, consider adding a way for the user to cancel the task. For more information, see [Concurrency](https://docs.swift.org/swift-book/LanguageGuide/Concurrency.html) in *The Swift Programming Language*.

Members (1)

method · iOS 15.0+

callAsFunction

TypeScript
callAsFunction(): Promise<void>
Swift declaration
func callAsFunction() async

Initiates a refresh action. Don't call this method directly. SwiftUI calls it when you call the ``RefreshAction`` structure that you get from the ``Environment``: struct RefreshableView: View { @Environment(\.refresh) private var refresh var body: some View { Button("Refresh") { Task { await refresh?() // Implicitly calls refresh.callAsFunction() } } .disabled(refresh == nil) } } For information about how Swift uses the `callAsFunction()` method to simplify call site syntax, see [Methods with Special Names](https://docs.swift.org/swift-book/ReferenceManual/Declarations.html#ID622) in *The Swift Programming Language*. For information about asynchronous operations in Swift, see [Concurrency](https://docs.swift.org/swift-book/LanguageGuide/Concurrency.html).

Skipped declarations

No declarations were skipped in this snapshot.

All SwiftUI types →