SceneKit · IOS API REFERENCE
SCNPhysicsShape
class · SDK 27.1
class SCNPhysicsShape
Members (6)
initinit
TypeScriptstatic initGeometryOptions(geometry: SCNGeometry, options?: (NativeMap<SCNPhysicsShape_Option, unknown>) | null): SCNPhysicsShape
Swift declarationconvenience init(geometry: SCNGeometry, options: [SCNPhysicsShape.Option : Any]? = nil)
initinit
TypeScriptstatic initNodeOptions(node: SCNNode, options?: (NativeMap<SCNPhysicsShape_Option, unknown>) | null): SCNPhysicsShape
Swift declarationconvenience init(node: SCNNode, options: [SCNPhysicsShape.Option : Any]? = nil)
initinit
TypeScriptstatic initShapesTransforms(shapes: Array<SCNPhysicsShape>, transforms?: (Array<_Foundation_NSValue>) | null): SCNPhysicsShape
Swift declarationconvenience init(shapes: [SCNPhysicsShape], transforms: [NSValue]?)
get · iOS 9.0+options
TypeScriptget options(): (NativeMap<SCNPhysicsShape_Option, unknown>) | null
Swift declarationvar options: [SCNPhysicsShape.Option : Any]? { get }
get · iOS 9.0+sourceObject
TypeScriptget sourceObject(): unknown
Swift declarationvar sourceObject: Any { get }
get · iOS 9.0+transforms
TypeScriptget transforms(): (Array<_Foundation_NSValue>) | null
Swift declarationvar transforms: [NSValue]? { get }
Skipped declarations
1 declarations were excluded from these bindings. Each reason comes from the generator or the iOS SDK compiler.
SCNPhysicsShape.init()
inherited init: cannot prove legal (class declares 3 custom initializers)
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