rain
TypeScriptstatic get rain(): _RealityFoundation_ParticleEmitterComponentSwift declarationstatic var rain: ParticleEmitterComponent { get }Fast, semi-opaque particles rendered as streaks
struct · iOS 18.0+ · SDK 27.1
struct PresetsInitial configurations that can be set when starting a new simulation.
static get rain(): _RealityFoundation_ParticleEmitterComponentSwift declarationstatic var rain: ParticleEmitterComponent { get }Fast, semi-opaque particles rendered as streaks
static get snow(): _RealityFoundation_ParticleEmitterComponentSwift declarationstatic var snow: ParticleEmitterComponent { get }Softly falling particles that incorporate motion from a noise pattern
static get magic(): _RealityFoundation_ParticleEmitterComponentSwift declarationstatic var magic: ParticleEmitterComponent { get }Particles that twinkle and emit spawn particles
static get impact(): _RealityFoundation_ParticleEmitterComponentSwift declarationstatic var impact: ParticleEmitterComponent { get }Particles that emit in a radial pattern and simulate dust from an object hitting the ground
static get sparks(): _RealityFoundation_ParticleEmitterComponentSwift declarationstatic var sparks: ParticleEmitterComponent { get }Quick and short lived particles that accumulate color to simulate welding sparks
static get fireworks(): _RealityFoundation_ParticleEmitterComponentSwift declarationstatic var fireworks: ParticleEmitterComponent { get }Particles that emit in regular bursts and spawn secondary particles
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