The intensity value of the light, defined on a logarithmic scale.
An intensity factor is computed as
`2^intensityExponent`.
The computed value modulates the native value specified in the
diffuse and specular textures.
Set the intensity to `0` to result in a scale factor of `1`.
This uses the unmodified texture's diffuse and specular intensities.
The intensity value of the light, defined on a logarithmic scale.
An intensity factor is computed as
`2^intensityExponent`.
The computed value modulates the native value specified in the
diffuse and specular textures.
Set the intensity to `0` to result in a scale factor of `1`.
This uses the unmodified texture's diffuse and specular intensities.
get · iOS 13.0+
resource
TypeScript
get resource(): Promise<(_RealityFoundation_EnvironmentResource) | null>
Swift declaration
var resource: EnvironmentResource?
The resource containing lighting information for the image based
light.