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RealityFoundation · IOS API REFERENCE

RenderLayer

struct · iOS 27.0+ · SDK 27.1

struct RenderLayer

A named identifier for a group of meshes and lights. Use a ``RenderLayer`` to associate a light with the entities it should illuminate, or to mark which entities a light affects. Every entity belongs to ``RenderLayer/defaultLayer`` unless its ``RenderLayerComponent`` specifies otherwise. Define your own layers as static constants in an extension so they're easy to reuse: ```swift extension RenderLayer { static let hero = RenderLayer("com.myapp.hero") static let background = RenderLayer("com.myapp.background") } ```

Members (4)

get · iOS 27.0+

defaultLayer

TypeScript
static get defaultLayer(): RenderLayer
Swift declaration
static var defaultLayer: RenderLayer { get }

The default layer. Entities without a ``RenderLayerComponent`` belong to this layer. Lights illuminate only this layer unless their `layers` set is changed.

get

description

TypeScript
get description(): string
Swift declaration
var description: String { get }

A textual representation of this instance. Calling this property directly is discouraged. Instead, convert an instance of any type to a string by using the `String(describing:)` initializer. This initializer works with any type, and uses the custom `description` property for types that conform to `CustomStringConvertible`: struct Point: CustomStringConvertible { let x: Int, y: Int var description: String { return "(\(x), \(y))" } } let p = Point(x: 21, y: 30) let s = String(describing: p) print(s) // Prints "(21, 30)" The conversion of `p` to a string in the assignment to `s` uses the `Point` type's `description` property.

init · iOS 27.0+

init

TypeScript
static initRawValue(rawValue: string): (RenderLayer) | null
Swift declaration
init?(rawValue: String)

Creates a custom render layer with the specified runtime name. Use this failable initializer when the layer name comes from a runtime string, such as user input or data loaded from a file. To define a layer constant from a string literal, use ``RenderLayer/init(_:)`` instead. Use descriptive names with namespace prefixes such as `"com.myapp.hero"` or `"com.myapp.background"` to avoid conflicts with other layers. - Parameter rawValue: A unique name for this layer. - Returns: A new render layer, or `nil` if `rawValue` is empty.

init · iOS 27.0+

init

TypeScript
static init(rawValue: SDKHandle): RenderLayer
Swift declaration
init(_ rawValue: StaticString)

Creates a custom render layer with the specified compile-time constant name. Use this initializer to define reusable layer constants in an extension. Use descriptive names with namespace prefixes such as `"com.myapp.hero"` or `"com.myapp.background"` to avoid conflicts with other layers. ```swift extension RenderLayer { static let background = RenderLayer("com.myapp.background") } ``` To create a layer from a runtime string, use ``RenderLayer/init(rawValue:)`` instead. - Parameter rawValue: A unique compile-time constant name for this layer. - Precondition: The layer name must not be empty.

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