A component that stores physics joints which RealityKit simulates.
Add this component to an entity, or any child of an entity, that has a ``PhysicsSimulationComponent``.
All joints in the `PhysicsJointsComponent` need to reference entities
under the same ``PhysicsSimulationComponent`` tree.
Add a joint to the correct `PhysicsJointsComponent` instance
by calling its ``PhysicsJoint/addToSimulation()-886c4`` method.
Members (3)
get · iOS 18.0+
joints
TypeScript
get joints(): PhysicsJoints
Swift declaration
var joints: PhysicsJoints
The set of joints the physics joints component stores.
Add a joint to the correct ``PhysicsJointsComponent`` instance
by calling its ``PhysicsJoint/addToSimulation()-886c4`` method.
set · iOS 18.0+
joints
TypeScript
set joints(value: PhysicsJoints)
Swift declaration
var joints: PhysicsJoints
The set of joints the physics joints component stores.
Add a joint to the correct ``PhysicsJointsComponent`` instance
by calling its ``PhysicsJoint/addToSimulation()-886c4`` method.
init · iOS 18.0+
init
TypeScript
static init(): PhysicsJointsComponent
Swift declaration
init()
Creates a new physics joints component.
The initializer sets the component's ``PhysicsJointsComponent/joints`` property to an empty set.