orientation
TypeScriptget orientation(): PhysicsBodyParameterTypesSwift declarationstatic let orientation: PhysicsBodyParameterTypesThe orientation of each rigid body relative to the effect orientation.
struct · iOS 18.0+ · SDK 27.1
struct PhysicsBodyParameterTypesDefines which rigid body inputs are required by a force effect's update handler.
get orientation(): PhysicsBodyParameterTypesSwift declarationstatic let orientation: PhysicsBodyParameterTypesThe orientation of each rigid body relative to the effect orientation.
get inertiaTensor(): PhysicsBodyParameterTypesSwift declarationstatic let inertiaTensor: PhysicsBodyParameterTypesThe inertia tensor of each rigid body.
get angularVelocity(): PhysicsBodyParameterTypesSwift declarationstatic let angularVelocity: PhysicsBodyParameterTypesThe angular velocity of each rigid body.
get mass(): PhysicsBodyParameterTypesSwift declarationstatic let mass: PhysicsBodyParameterTypesThe mass of each rigid body,
get distance(): PhysicsBodyParameterTypesSwift declarationstatic let distance: PhysicsBodyParameterTypesThe distance of each rigid body from the effect origin.
get position(): PhysicsBodyParameterTypesSwift declarationstatic let position: PhysicsBodyParameterTypesThe center of mass of each rigid body relative to the effect origin.
init(rawValue: number): PhysicsBodyParameterTypesSwift declarationinit(rawValue: UInt32)- Parameters: - rawValue: The backing data value for force effect inputs.
getRawValue($self: PhysicsBodyParameterTypes): numberSwift declarationlet rawValue: UInt32The backing storage for force effect inputs.
get velocity(): PhysicsBodyParameterTypesSwift declarationstatic let velocity: PhysicsBodyParameterTypesThe linear velocity of each rigid body.
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