textureKey
TypeScriptstatic get textureKey(): stringSwift declarationstatic let textureKey: Stringstruct · iOS 27.0+ · SDK 27.1
struct BentNormalThe bent normal map for the entity. _Bent normal mapping_ describes the average direction of least occlusion at each surface point. This is used to modulate lighting intensity and direction of the material. Use with ambient occlusion to improve the accuracy of indirect diffuse lighting. You can generate bent normals maps from a 3D software package.
static get textureKey(): stringSwift declarationstatic let textureKey: Stringstatic get textureSemantic(): TextureResource_SemanticSwift declarationstatic let textureSemantic: TextureResource.Semanticget texture(): (MaterialParameters_Texture) | nullSwift declarationvar texture: PhysicallyBasedMaterial.Texture?set texture(value: (MaterialParameters_Texture) | null)Swift declarationvar texture: PhysicallyBasedMaterial.Texture?static init(texture?: (MaterialParameters_Texture) | null): PhysicallyBasedMaterial_BentNormalSwift declarationinit(texture: PhysicallyBasedMaterial.Texture? = nil)No declarations were skipped in this snapshot.