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RealityFoundation · IOS API REFERENCE

PhysicallyBasedMaterial.AnisotropyAngle

struct · iOS 15.0+ · SDK 27.1

struct AnisotropyAngle

An object used to define a material’s anisotropy angle.

Members (7)

init · iOS 15.0+

init

TypeScript
static initFloatLiteral(value: number): PhysicallyBasedMaterial_AnisotropyAngle
Swift declaration
init(floatLiteral value: Float)

Creates an anisotropy angle object from a single value. - Parameters: - value: The anisotropy angle.

get · iOS 15.0+

textureSemantic

TypeScript
static get textureSemantic(): TextureResource_Semantic
Swift declaration
static let textureSemantic: TextureResource.Semantic

The intended use of the object’s texture property.

init · iOS 15.0+

init

TypeScript
static initScaleTexture(scale?: number, texture?: (MaterialParameters_Texture) | null): PhysicallyBasedMaterial_AnisotropyAngle
Swift declaration
init(scale: Float = 1.0, texture: PhysicallyBasedMaterial.Texture? = nil)

Creates an anisotropy angle object using a single value or a texture. This initializer allows you to create an instance using either a single value for the entire material, or a UV-mapped image. If you specify `texture`, RealityKit calculates the anisotropy angle for the entity by UV-mapping `texture` onto the entity and multiplying the value of each mapped pixel by `scale`. If you don’t specify `texture`, then RealityKit uses `scale` as the entire entity’s anisotropy angle. If you provide a color image for `texture` rather than a grayscale image, RealityKit only uses the intensity of the image’s red channel. - Parameters: - scale: The anisotropy angle value for the entire material. - texture: The anisotropy angle values as a UV-mapped image.

get · iOS 15.0+

scale

TypeScript
get scale(): number
Swift declaration
var scale: Float

The anistropy angle specified as a single value.

set · iOS 15.0+

scale

TypeScript
set scale(value: number)
Swift declaration
var scale: Float

The anistropy angle specified as a single value.

get · iOS 15.0+

texture

TypeScript
get texture(): (MaterialParameters_Texture) | null
Swift declaration
var texture: PhysicallyBasedMaterial.Texture?

The anisotropy angle values specified using a UV-mapped image.

set · iOS 15.0+

texture

TypeScript
set texture(value: (MaterialParameters_Texture) | null)
Swift declaration
var texture: PhysicallyBasedMaterial.Texture?

The anisotropy angle values specified using a UV-mapped image.

Skipped declarations

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