columnCount
TypeScriptget columnCount(): numberSwift declarationvar columnCount: IntNumber of columns in the sprite sheet.
struct · iOS 18.0+ · SDK 27.1
struct ImageSequenceStructure used to define properties of the sprite sheet, used by imageSequence.
get columnCount(): numberSwift declarationvar columnCount: IntNumber of columns in the sprite sheet.
set columnCount(value: number)Swift declarationvar columnCount: IntNumber of columns in the sprite sheet.
get initialFrame(): numberSwift declarationvar initialFrame: IntFirst frame of the sprite sheet animation.
set initialFrame(value: number)Swift declarationvar initialFrame: IntFirst frame of the sprite sheet animation.
get animationMode(): ParticleEmitterComponent_ParticleEmitter_ImageSequence_AnimationRepeatModeSwift declarationvar animationMode: ParticleEmitterComponent.ParticleEmitter.ImageSequence.AnimationRepeatModeHow the effect timeline is played.
set animationMode(value: ParticleEmitterComponent_ParticleEmitter_ImageSequence_AnimationRepeatMode)Swift declarationvar animationMode: ParticleEmitterComponent.ParticleEmitter.ImageSequence.AnimationRepeatModeHow the effect timeline is played.
get frameRateVariation(): numberSwift declarationvar frameRateVariation: FloatDefines a plus/minus range (in frames per second) from which a value is randomly selected to offset `frameRate`.
set frameRateVariation(value: number)Swift declarationvar frameRateVariation: FloatDefines a plus/minus range (in frames per second) from which a value is randomly selected to offset `frameRate`.
get initialFrameVariation(): numberSwift declarationvar initialFrameVariation: IntDefines a plus/minus range (in frames) from which a value is randomly selected to offset `initialFrame`.
set initialFrameVariation(value: number)Swift declarationvar initialFrameVariation: IntDefines a plus/minus range (in frames) from which a value is randomly selected to offset `initialFrame`.
get rowCount(): numberSwift declarationvar rowCount: IntNumber of rows in the sprite sheet.
set rowCount(value: number)Swift declarationvar rowCount: IntNumber of rows in the sprite sheet.
get frameRate(): numberSwift declarationvar frameRate: FloatNumber of sprite sheet frames to play per second.
set frameRate(value: number)Swift declarationvar frameRate: FloatNumber of sprite sheet frames to play per second.
static init(): ParticleEmitterComponent_ParticleEmitter_ImageSequenceSwift declarationinit()No declarations were skipped in this snapshot.