The update stage object that lets you read and update the current settings of a single constraint in an IK solver.
The settings this object exposes are the runtime editable values of the solver constraint.
Initial values are set in ``IKRig/Constraint``.
Members (12)
get · iOS 18.0+
lookAtTargetPosition
TypeScript
get lookAtTargetPosition(): SDKHandle
Swift declaration
var lookAtTargetPosition: SIMD3<Float> { get set }
The point demand which the look-at constraint uses to generate a new orientation demand.
The position is in model space. The computed demand overrides the rotation part of ``target``.
set · iOS 18.0+
lookAtTargetPosition
TypeScript
set lookAtTargetPosition(value: SDKHandle)
Swift declaration
var lookAtTargetPosition: SIMD3<Float> { get set }
The point demand which the look-at constraint uses to generate a new orientation demand.
The position is in model space. The computed demand overrides the rotation part of ``target``.
get · iOS 18.0+
animationOverrideWeight
TypeScript
get animationOverrideWeight(): { "position": number; "rotation": number }
Swift declaration
var animationOverrideWeight: (position: Float, rotation: Float) { get set }
The blending weights between the FK demand and the your target per demand type.
Each demand uses either the value you set using ``target`` and ``lookAtTargetPosition``, or computes one from the FK demand pose. These weights control the blending between the two.
The values are in the closed range `[0, 1]`, where a weight value of `0` means the constraint demands
are computed from the FK demand, and a weight value of `1` means that ``target`` is used. All values
in-between represent linear blend of the two. Default values are 0.
set · iOS 18.0+
animationOverrideWeight
TypeScript
set animationOverrideWeight(value: { "position": number; "rotation": number })
Swift declaration
var animationOverrideWeight: (position: Float, rotation: Float) { get set }
The blending weights between the FK demand and the your target per demand type.
Each demand uses either the value you set using ``target`` and ``lookAtTargetPosition``, or computes one from the FK demand pose. These weights control the blending between the two.
The values are in the closed range `[0, 1]`, where a weight value of `0` means the constraint demands
are computed from the FK demand, and a weight value of `1` means that ``target`` is used. All values
in-between represent linear blend of the two. Default values are 0.
get · iOS 18.0+
id
TypeScript
get id(): IKRig_Constraint_ID
Swift declaration
final let id: IKComponent.Constraint.ID
ID of the constraint, that is unique within the solver instance.
get · iOS 18.0+
name
TypeScript
get name(): string
Swift declaration
var name: String { get }
The name of the constraint as defined in the rig.
get · iOS 18.0+
offset
TypeScript
get offset(): Transform
Swift declaration
var offset: Transform { get set }
The offset applied on top of the target transform before the solve.
set · iOS 18.0+
offset
TypeScript
set offset(value: Transform)
Swift declaration
var offset: Transform { get set }
The offset applied on top of the target transform before the solve.
get · iOS 18.0+
target
TypeScript
get target(): Transform
Swift declaration
var target: Transform { get set }
The packed targets for the positional and orientational demands in model space.
set · iOS 18.0+
target
TypeScript
set target(value: Transform)
Swift declaration
var target: Transform { get set }
The packed targets for the positional and orientational demands in model space.
get · iOS 18.0+
demands
TypeScript
get demands(): IKComponent_Constraint_DemandOptions
Swift declaration
var demands: IKComponent.Constraint.DemandOptions { get }