jointNames
Swift declaration@MainActor @preconcurrency var jointNames: [String] { get }The names of all the joints in the model entity.
protocol · iOS 13.0+ · SDK 27.1
@MainActor @preconcurrency protocol HasModel : HasTransformAn interface that provides meshes and materials to define the visual appearance of an entity.
@MainActor @preconcurrency var jointNames: [String] { get }The names of all the joints in the model entity.
@MainActor @preconcurrency var blendWeights: [[Float]] { get set }The blend shape weights in the model entity.
@MainActor @preconcurrency var blendWeights: [[Float]] { get set }The blend shape weights in the model entity.
@MainActor @preconcurrency var jointTransforms: [Transform] { get set }The relative joint transforms of the model entity. Call ``RealityKit/BodyTrackedEntity/jointNames`` to determine the name and order of the joints. - Note: Active animations may override the joint transforms set using this property.
@MainActor @preconcurrency var jointTransforms: [Transform] { get set }The relative joint transforms of the model entity. Call ``RealityKit/BodyTrackedEntity/jointNames`` to determine the name and order of the joints. - Note: Active animations may override the joint transforms set using this property.
@MainActor @preconcurrency var blendWeightNames: [[String]] { get }The names of the weights on each blend shape in the model entity.
@MainActor @preconcurrency var modelDebugOptions: ModelDebugOptionsComponent? { get set }Configures the debug visualization of this model.
@MainActor @preconcurrency var modelDebugOptions: ModelDebugOptionsComponent? { get set }Configures the debug visualization of this model.
@MainActor @preconcurrency var model: ModelComponent? { get set }The model component for the entity.
@MainActor @preconcurrency var model: ModelComponent? { get set }The model component for the entity.
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