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RealityFoundation · IOS API REFERENCE

BindTarget.ScenePath

struct · iOS 15.0+ · SDK 27.1

struct ScenePath

A bind path for a particular scene. This structure defines an absolute bind path for a scene. You determine the scene that a particular instance references by specifying the scene's name as the argument to ``BindPath/Part/scene(_:)``.

Members (2)

method · iOS 15.0+

anchorEntity

TypeScript
anchorEntity(name: string): BindTarget_EntityPath
Swift declaration
func anchorEntity(_ name: String) -> BindTarget.EntityPath

A path for the scene's anchor entity.

get · iOS 15.0+

self

TypeScript
get self(): BindTarget
Swift declaration
var `self`: BindTarget { get }

A bind target for the scene. This property represents a bind path within an ``AnimationView`` to redirect the view's ``BlendTreeSourceNode/source`` animation to a different scene.

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