The different ways that audio intensity diminishes as the distance between the listener and the sound source increases.
Members (1)
get · iOS 18.0+
default
TypeScript
static get default(): Audio_DistanceAttenuation
Swift declaration
static let `default`: Audio.DistanceAttenuation
The default distance attenuation, which uses a rolloff model that mimics real-world physics.
The ``Audio/DistanceAttenuation/rolloff(factor:)`` model attenuates spatial audio with a factor of `1.0` as the listener moves away from the source.