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ModelIO · IOS API REFERENCE

MDLAnimatedVector4

class · iOS 11.0+ · SDK 27.1

class MDLAnimatedVector4

Members (9)

method · iOS 11.0+

double4Value

TypeScript
double4Value(time: number): SDKHandle
Swift declaration
func double4Value(atTime time: TimeInterval) -> vector_double4
method · iOS 11.0+

float4Value

TypeScript
float4Value(time: number): SDKHandle
Swift declaration
func float4Value(atTime time: TimeInterval) -> vector_float4
init

init

TypeScript
static init(): MDLAnimatedVector4
Swift declaration
init()
method · iOS 11.0+

setDouble4

TypeScript
setDouble4(value: SDKHandle, time: number): void
Swift declaration
func setDouble4(_ value: vector_double4, atTime time: TimeInterval)
method · iOS 11.0+

setFloat4

TypeScript
setFloat4(value: SDKHandle, time: number): void
Swift declaration
func setFloat4(_ value: vector_float4, atTime time: TimeInterval)
get · iOS 11.0+

float4Array

TypeScript
get float4Array(): Array<SDKHandle>
Swift declaration
@nonobjc var float4Array: [SIMD4<Float>] { get }
get · iOS 11.0+

double4Array

TypeScript
get double4Array(): Array<SDKHandle>
Swift declaration
@nonobjc var double4Array: [SIMD4<Double>] { get }
method · iOS 11.0+

reset

TypeScript
resetFloat4ArrayAtTimes(array: Array<SDKHandle>, times: Array<number>): void
Swift declaration
@nonobjc func reset(float4Array array: [SIMD4<Float>], atTimes times: [TimeInterval])
method · iOS 11.0+

reset

TypeScript
resetDouble4ArrayAtTimes(array: Array<SDKHandle>, times: Array<number>): void
Swift declaration
@nonobjc func reset(double4Array array: [SIMD4<Double>], atTimes times: [TimeInterval])

Skipped declarations

No declarations were skipped in this snapshot.

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