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ModelIO · IOS API REFERENCE

MDLAnimatedMatrix4x4

class · iOS 11.0+ · SDK 27.1

class MDLAnimatedMatrix4x4

Members (9)

method · iOS 11.0+

double4x4Value

TypeScript
double4x4Value(time: number): SDKHandle
Swift declaration
func double4x4Value(atTime time: TimeInterval) -> matrix_double4x4
method · iOS 11.0+

float4x4Value

TypeScript
float4x4Value(time: number): SDKHandle
Swift declaration
func float4x4Value(atTime time: TimeInterval) -> matrix_float4x4
init

init

TypeScript
static init(): MDLAnimatedMatrix4x4
Swift declaration
init()
method · iOS 11.0+

setDouble4x4

TypeScript
setDouble4x4(value: SDKHandle, time: number): void
Swift declaration
func setDouble4x4(_ value: matrix_double4x4, atTime time: TimeInterval)
method · iOS 11.0+

setFloat4x4

TypeScript
setFloat4x4(value: SDKHandle, time: number): void
Swift declaration
func setFloat4x4(_ value: matrix_float4x4, atTime time: TimeInterval)
get · iOS 11.0+

float4x4Array

TypeScript
get float4x4Array(): Array<SDKHandle>
Swift declaration
@nonobjc var float4x4Array: [float4x4] { get }
get · iOS 11.0+

double4x4Array

TypeScript
get double4x4Array(): Array<SDKHandle>
Swift declaration
@nonobjc var double4x4Array: [double4x4] { get }
method · iOS 11.0+

reset

TypeScript
resetDouble4ArrayAtTimes(array: Array<SDKHandle>, times: Array<number>): void
Swift declaration
@nonobjc func reset(double4Array array: [double4x4], atTimes times: [TimeInterval])
method · iOS 11.0+

reset

TypeScript
resetFloat4x4ArrayAtTimes(array: Array<SDKHandle>, times: Array<number>): void
Swift declaration
@nonobjc func reset(float4x4Array array: [float4x4], atTimes times: [TimeInterval])

Skipped declarations

No declarations were skipped in this snapshot.

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