One Logo Pool Ball
MetalPerformanceShaders · IOS API REFERENCE

MPSMatrixRandomDistributionDescriptor

class · iOS 13.0+ · SDK 27.1

class MPSMatrixRandomDistributionDescriptor

Members (15)

static · iOS 13.0+

default

TypeScript
static default(): MPSMatrixRandomDistributionDescriptor
Swift declaration
class func `default`() -> MPSMatrixRandomDistributionDescriptor
static · iOS 14.0+

normalDistributionDescriptor

TypeScript
static normalDistributionDescriptorWithMeanStandardDeviation(mean: number, standardDeviation: number): MPSMatrixRandomDistributionDescriptor
Swift declaration
class func normalDistributionDescriptor(withMean mean: Float, standardDeviation: Float) -> MPSMatrixRandomDistributionDescriptor
static · iOS 14.0+

normalDistributionDescriptor

TypeScript
static normalDistributionDescriptorWithMeanStandardDeviationMinimumMaximum(mean: number, standardDeviation: number, minimum: number, maximum: number): MPSMatrixRandomDistributionDescriptor
Swift declaration
class func normalDistributionDescriptor(withMean mean: Float, standardDeviation: Float, minimum: Float, maximum: Float) -> MPSMatrixRandomDistributionDescriptor
static · iOS 13.0+

uniformDistributionDescriptor

TypeScript
static uniformDistributionDescriptor(minimum: number, maximum: number): MPSMatrixRandomDistributionDescriptor
Swift declaration
class func uniformDistributionDescriptor(withMinimum minimum: Float, maximum: Float) -> MPSMatrixRandomDistributionDescriptor
init

init

TypeScript
static init(): MPSMatrixRandomDistributionDescriptor
Swift declaration
init()
get · iOS 13.0+

distributionType

TypeScript
get distributionType(): MPSMatrixRandomDistribution
Swift declaration
var distributionType: MPSMatrixRandomDistribution { get set }
set · iOS 13.0+

distributionType

TypeScript
set distributionType(value: MPSMatrixRandomDistribution)
Swift declaration
var distributionType: MPSMatrixRandomDistribution { get set }
get · iOS 13.0+

maximum

TypeScript
get maximum(): number
Swift declaration
var maximum: Float { get set }
set · iOS 13.0+

maximum

TypeScript
set maximum(value: number)
Swift declaration
var maximum: Float { get set }
get · iOS 13.0+

mean

TypeScript
get mean(): number
Swift declaration
var mean: Float { get set }
set · iOS 13.0+

mean

TypeScript
set mean(value: number)
Swift declaration
var mean: Float { get set }
get · iOS 13.0+

minimum

TypeScript
get minimum(): number
Swift declaration
var minimum: Float { get set }
set · iOS 13.0+

minimum

TypeScript
set minimum(value: number)
Swift declaration
var minimum: Float { get set }
get · iOS 13.0+

standardDeviation

TypeScript
get standardDeviation(): number
Swift declaration
var standardDeviation: Float { get set }
set · iOS 13.0+

standardDeviation

TypeScript
set standardDeviation(value: number)
Swift declaration
var standardDeviation: Float { get set }

Skipped declarations

No declarations were skipped in this snapshot.

All MetalPerformanceShaders types →