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GameSave · IOS API REFERENCE

GSSyncedDirectory

class · SDK 27.1

class GSSyncedDirectory

Members (7)

static

open

TypeScript
static open(containerIdentifier?: (string) | null): GSSyncedDirectory
Swift declaration
class func open(forContainerIdentifier containerIdentifier: String?) -> GSSyncedDirectory
method

close

TypeScript
close(): void
Swift declaration
func close()
method

finishSyncing

TypeScript
finishSyncingCompletionHandler(statusDisplay: _UIKit_UIWindow, completion: (() => void)): void
Swift declaration
func finishSyncing(_ statusDisplay: UIWindow) async
method

finishSyncing

TypeScript
finishSyncingCompletionHandler90901(completion: (() => void)): void
Swift declaration
func finishSyncing() async
method

resolveConflicts

TypeScript
resolveConflicts(version: GSSyncedDirectoryVersion): void
Swift declaration
func resolveConflicts(with version: GSSyncedDirectoryVersion)
method

triggerPendingUpload

TypeScript
triggerPendingUpload(completion: ((arg0: boolean) => void)): void
Swift declaration
func triggerPendingUpload() async -> Bool
get

directoryState

TypeScript
get directoryState(): GSSyncedDirectoryState
Swift declaration
var directoryState: GSSyncedDirectoryState { get }

Skipped declarations

1 declarations were excluded from these bindings. Each reason comes from the generator or the iOS SDK compiler.

GSSyncedDirectory.init()

inherited init: clang: 'init' is unavailable

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