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GameController · IOS API REFERENCE

GCDevicePhysicalInputStateDiff

protocol · iOS 16.0+ · SDK 27.1

protocol GCDevicePhysicalInputStateDiff : NSObjectProtocol

Members (2)

method · iOS 16.0+

changedElements

Swift declaration
func changedElements() -> (some Sequence<any GCPhysicalInputElement>)?

The elements that have changed compared to the previous input state. This property is `nil` if the changed elements could not be determined - typically because the input state queue filled up and older input state snapshots were dropped.

method · iOS 16.0+

changedElements

Swift declaration
func changedElements() -> NSEnumerator?

Gets an enumerator that iterates over the elements that have changed, compared the previous input state. This method returns `nil` if the changed elements could not be determined - typically because the input state queue filled up and older input state snapshots were dropped.

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