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ComputeGraph · IOS API REFERENCE

ComputeNodeGraph.Pipelines

struct · iOS 27.0+ · SDK 27.1

struct Pipelines

Fully-compiled shaders for a compute graph. You use pipelines to construct ``ComputeGraphSimulation`` objects. A pipeline can be used by many simulations at the same time.

Members (6)

init · iOS 27.0+

init

TypeScript
static initDescriptor(descriptor: ComputeNodeGraph_PipelinesDescriptor): ComputeNodeGraph_Pipelines
Swift declaration
init(descriptor: ComputeNodeGraph.PipelinesDescriptor) throws
init · iOS 27.0+

init

TypeScript
static initDescriptor87074(descriptor: ComputeNodeGraph_PipelinesDescriptor): Promise<ComputeNodeGraph_Pipelines>
Swift declaration
init(descriptor: ComputeNodeGraph.PipelinesDescriptor) async throws
get · iOS 27.0+

options

TypeScript
get options(): ComputeNodeGraph_Pipelines_Options
Swift declaration
var options: ComputeNodeGraph.Pipelines.Options { get }
get · iOS 27.0+

assembly

TypeScript
get assembly(): ComputeNodeGraph_Assembly
Swift declaration
var assembly: ComputeNodeGraph.Assembly { get }
init · iOS 27.0+

init

TypeScript
static init(graph: ComputeNodeGraph): ComputeNodeGraph_Pipelines
Swift declaration
init(_ graph: ComputeNodeGraph) throws

Assembles and compiles pipelines from the provided graph. Compilation is performed synchronously.

init · iOS 27.0+

init

TypeScript
static init48792(graph: ComputeNodeGraph): Promise<ComputeNodeGraph_Pipelines>
Swift declaration
init(_ graph: ComputeNodeGraph) async throws

Assembles and compiles pipelines from the provided graph. Compilation is performed asynchronously.

Skipped declarations

No declarations were skipped in this snapshot.

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