init
TypeScriptstatic initDescriptor(descriptor: ComputeNodeGraph_PipelinesDescriptor): ComputeNodeGraph_PipelinesSwift declarationinit(descriptor: ComputeNodeGraph.PipelinesDescriptor) throwsstruct · iOS 27.0+ · SDK 27.1
struct PipelinesFully-compiled shaders for a compute graph. You use pipelines to construct ``ComputeGraphSimulation`` objects. A pipeline can be used by many simulations at the same time.
static initDescriptor(descriptor: ComputeNodeGraph_PipelinesDescriptor): ComputeNodeGraph_PipelinesSwift declarationinit(descriptor: ComputeNodeGraph.PipelinesDescriptor) throwsstatic initDescriptor87074(descriptor: ComputeNodeGraph_PipelinesDescriptor): Promise<ComputeNodeGraph_Pipelines>Swift declarationinit(descriptor: ComputeNodeGraph.PipelinesDescriptor) async throwsget options(): ComputeNodeGraph_Pipelines_OptionsSwift declarationvar options: ComputeNodeGraph.Pipelines.Options { get }get assembly(): ComputeNodeGraph_AssemblySwift declarationvar assembly: ComputeNodeGraph.Assembly { get }static init(graph: ComputeNodeGraph): ComputeNodeGraph_PipelinesSwift declarationinit(_ graph: ComputeNodeGraph) throwsAssembles and compiles pipelines from the provided graph. Compilation is performed synchronously.
static init48792(graph: ComputeNodeGraph): Promise<ComputeNodeGraph_Pipelines>Swift declarationinit(_ graph: ComputeNodeGraph) async throwsAssembles and compiles pipelines from the provided graph. Compilation is performed asynchronously.
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